![]() Detox cures ailments, with its range increasing as its level rises. Chiropractic can heal varying amounts of life force, depending on how many skill points you’ve invested into it. Since there are only eight classes, you have one double.) This character is the closest thing you have to a medic early on, though it’s primarily a pugilist. (Eventually, you have three parties of three characters. So much so, I’ve doubled up on the class. With these automatic skills, a Samurai can survive a High Dragon battle even when allies are dead.Īs cool as the Samurai sounds, 7th Dragon III Code: VFD’s God-Hand is my favorite character. Aside from that, Red Flame Exhale and Black Steel Inhale are solid choices, as one increases attack at a turn’s end for 10 turns, while the other increases defense at a turn’s end for 10 turns. I also like the Fighting Spirit and Blade of Rage automatic skills, as the former might trigger a hit when a battle begins, while the later attacks an enemy if one of your allies dies that round in battle. Maxing Invigorate is a must, since it will both heal and cure the Samurai. ![]() The other 7th Dragon III Code: VFD Samurai skills to invest in are ones that will buff and better that character. Poplar Admiral has no status effect bonuses, but does a ridiculous amount of damage. Maple Tear is handy, as it imbues all of the Samurai’s attacks with fire and burns an enemy. Cyclone Dance, when maxed, deals 14 random hits to all enemies. So, he has dual blades set and, at this point in the game, I’ve had him max out his Cyclone Dance, Poplar Admiral, and Maple Tear attacks. I needed someone adept at crowd control and capable of caring for himself if the lower level allies fell. I recommend going the dual blades route, mainly because my Samurai went on to be the leader of my second team. Someone with a Samurai on their team has to decide right away which kind of character they want him or her to be. This is a warrior that wields a single longsword or dual blades. ![]() Let’s start with the Samurai, which is probably the most traditional character in the group. Each one could have two possible builds that offer a different service in battle. ![]() While they aren’t all typical JRPG classes, these folks are exactly the team you need at the outset of your adventure. The first four you’re able to use are the Agent, Duelist, God-Hand, and Samurai. The Nintendo 3DS game gradually doles them out, letting you get comfortable with certain people before giving you a full crew. Except, you don’t have access to all eight classes at the outset. 7th Dragon III Code: VFD eventually has players creating a party of characters from eight different classes, then sending them across time to deal damage to dragons in multiple dimensions. ![]()
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